MechAssault 2: Lone Wolf
| MechAssault 2: Lone Wolf | |
|---|---|
| Developer(s) | Day 1 Studios FASA Studio | 
| Publisher(s) | Microsoft Game Studios | 
| Producer(s) | T. J. Wagner | 
| Designer(s) | David Fifield Brad Delaney Jeffrey Gregg Corey E. Navage Matt Udvari | 
| Programmer(s) | Michael Springer | 
| Composer(s) | Dario Cozzi Michael Cozzi | 
| Series | BattleTech | 
| Platform(s) | Xbox | 
| Release | |
| Genre(s) | Third-person shooter | 
| Mode(s) | Single-player, multiplayer | 
MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and FASA Studio and published by Microsoft Game Studios exclusively for the Xbox console, and set in the BattleTech universe. Development of MechAssault 2 was announced shortly following the release of MechAssault, with the developers focusing on the expansion of online and networking features to capitalise upon the success of the original game as a pilot title for the Xbox Live online service, and creating a more open-ended gameplay style in which players are able to exit their mech and occupy multiple vehicles.