Mechanized Assault & Exploration
| M.A.X.: Mechanized Assault & Exploration | |
|---|---|
| Developer(s) | Interplay Productions |
| Publisher(s) | Interplay Productions |
| Designer(s) | Ali N. Atabek Paul Kellner Gus Smedstad |
| Programmer(s) | Dave Boulanger |
| Artist(s) | Anthony Postma Arlene Caberto Somers |
| Writer(s) | Steve Perrin |
| Composer(s) | Brian Luzietti Albert Lloyd Olson |
| Platform(s) | DOS, Windows |
| Release | |
| Genre(s) | Real-time strategy, turn-based strategy |
| Mode(s) | Single-player, multiplayer |
M.A.X.: Mechanized Assault & Exploration is a 1996 hybrid real-time/turn-based strategy video game for PC (MS-DOS, Windows) developed and published by Interplay Productions. The goal is to colonize newly-discovered planets, controlling the resources found there, and defend the colony against other rival factions.