Mercenaries: Playground of Destruction
| Mercenaries: Playground of Destruction | |
|---|---|
| Developer(s) | Pandemic Studios | 
| Publisher(s) | LucasArts | 
| Director(s) | Cameron Brown | 
| Producer(s) | Matthew Paul | 
| Designer(s) | Robert Djordjevich | 
| Programmer(s) | Ronald Pieket-Weeserik | 
| Artist(s) | Mattias Kylén | 
| Writer(s) | Matthew Colville | 
| Composer(s) | Chris Tilton Michael Giacchino | 
| Series | Mercenaries | 
| Engine | Zero | 
| Platform(s) | PlayStation 2, Xbox | 
| Release | |
| Genre(s) | Action-adventure | 
| Mode(s) | Single-player | 
Mercenaries: Playground of Destruction is an action-adventure video game developed by Pandemic Studios and published by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea. The player gains control of one of three mercenary main characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.
A sequel, Mercenaries 2: World in Flames, was released in 2008 for Microsoft Windows, PlayStation 2, PlayStation 3 and Xbox 360. Following Pandemic Studios' closure in November 2009, Electronic Arts hired Danger Close Games to develop a second sequel, tentatively titled Mercs Inc. The game was eventually canceled following the closure of Danger Close Games in 2013.