Mojib-Ribbon
| Mojib-Ribbon | |
|---|---|
| Developer(s) | NanaOn-Sha |
| Publisher(s) | Sony Computer Entertainment |
| Producer(s) | Masaya Matsuura |
| Designer(s) | Masaya Matsuura |
| Artist(s) | Kiri Matsuura |
| Writer(s) | Seiko Ito |
| Composer(s) |
|
| Platform(s) | PlayStation 2 |
| Release |
|
| Genre(s) | Music |
| Mode(s) | Single-player, multiplayer |
Mojib-Ribbon is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.
Mojib-Ribbon focuses the gameplay on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy. This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers to enjoy the game as well, and guides exist online regarding menu navigation instructions for non-Japanese speakers.