Necromunda
| Battle for survival in the Nightmare Undercity | |
|---|---|
| Designers | Andy Chambers, Jervis Johnson, Rick Priestley | 
| Illustrators | Geoff Taylor, John Blanche, Wayne England, Mark Gibbons, Des Hanley | 
| Publishers | Games Workshop (Specialist Games) | 
| Years active | 1995-2003 (original version) | 
| Players | 2–4 | 
| Playing time | 60 minutes | 
| Chance | High (dice rolling) | 
| Age range | 12+ | 
| Website | www.warhammer.com | 
Necromunda is a skirmish tabletop war game originally produced by Games Workshop in 1995. It has been relaunched as Necromunda: Underhive in 2017.
In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the hive city. As in its parent game Warhammer 40,000, Necromunda uses 28 mm miniatures (approximately 1:56) and terrain (in this case, the Underhive – a heavily polluted, underground industrial environment).
Necromunda allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs that frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.
Necromunda also stands out by having a more three-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways, and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.