Odama

Odama
North American box art
Developer(s)Vivarium
Studiofake
Publisher(s)Nintendo
Director(s)Keiji Okayasu
Producer(s)Yoot Saito
Designer(s)Yoot Saito
Takuya Jinda
Programmer(s)Shintarou Kawahara
Kanta Kobayashi
Tsuyoshi Inada
Takuya Oba
Platform(s)GameCube
Release
  • EU: March 31, 2006
  • NA: April 10, 2006
  • JP: April 13, 2006
Genre(s)Pinball, real-time tactics
Mode(s)Single-player

Odama is a video game for the GameCube developed by Vivarium and Studiofake and published by Nintendo for the GameCube. The game was produced and designed by Seaman creator Yoot Saito. It is the penultimate GameCube game to be published by Nintendo, followed by The Legend of Zelda: Twilight Princess.

Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.