Osu!

osu!
Original author(s)Dean Lewis "peppy" Herbert
Developer(s)osu! development team
Initial releaseSeptember 16, 2007 (2007-09-16)
Repositorygithub.com/ppy/osu
Written inC#
MiddlewareOpenTK
Operating systemMicrosoft Windows
macOS
Linux (open beta)
Android (open beta)
iOS (open beta)
Size
  • osu! lazer
  • 670 MB
  • osu! stable
  • 220MB
Available in37 languages
List of languages
Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese
TypeRhythm game
LicenseFreeware (stable build)
MIT (osu!lazer code)
CC BY-NC (osu!lazer assets)
Websiteosu.ppy.sh 

Osu! (stylized as osu!) is a freeware rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.

Osu!'s gameplay, based on the Osu! Tatakae! Ouendan series of rhythm games, primarily involves clicking notes, which appear as circles, using the cursor. Since the game's release, three other game modes have been added, taking inspiration from Taiko no Tatsujin and Beatmania. Unlike many rhythm games, levels in osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity.

The game has a significant connection to Japanese culture and anime music. It has also had effects on the esports industry—professional gamers use Osu! to warm up and practice, and the community frequently organizes tournaments between players.