Pac-In-Time
| Pac-In-Time | |
|---|---|
North American SNES cover art | |
| Developer(s) | Atreid Concept |
| Publisher(s) | |
| Composer(s) | Frédéric Motte |
| Series | Pac-Man |
| Platform(s) | Super Nintendo Entertainment System, Game Boy, MS-DOS, Mac OS |
| Release | SNES, Game Boy
|
| Genre(s) | Platform |
| Mode(s) | Single-player |
Pac-In-Time is a 1995 platform video game developed by Atreid Concept and published by Namco for the Super Nintendo Entertainment System and Game Boy. It is a rebranded version of a 1993 game, Fury of the Furries, also developed by Kalisto, to feature Pac-Man. It was also released for MS-DOS and Mac OS, where the original game was released.
This game was an offshoot from the normal variety of Pac-Man games, in that it does not confine Pac-Man to a maze-like board. Rather, the player controls Pac-Man through various side-scrolling levels, obtaining many different items along the way; the plot does take elements from the earlier Pac-Man games, such as the objective to collect a certain number of pellets before exiting a level. The game allows the player to access completed levels via passwords that are given every five levels.
The PC, Macintosh and Game Boy versions are almost identical to the original, while the Super NES game, despite using the same basic gameplay mechanics, is an entirely new game using a different game engine and aesthetic.