Pac-Mania
| Pac-Mania | |
|---|---|
| Japanese promotional sales flyer | |
| Developer(s) | 
 | 
| Publisher(s) | Namco 
 | 
| Director(s) | Toru Iwatani | 
| Programmer(s) | Taro Shimizu | 
| Artist(s) | Akira Usukura | 
| Composer(s) | Junko Ozawa (Arcade) Ben Daglish (Amiga, Amstrad CPC, Acorn Archimedes, Atari ST, Commodore 64, MSX and ZX Spectrum) Paul Webb (Genesis) Paul S. Mudra (NES) | 
| Series | Pac-Man | 
| Platform(s) | |
| Release | |
| Genre(s) | Maze | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | Namco System 1 | 
Pac-Mania is a 1987 maze video game developed and published by Namco for arcades. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Pac-Mania gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf. Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. Several Pac-Man and Namco video game collections also included the game. Ports for the Wii Virtual Console, iOS and mobile phones were also produced.