Buster Bros.
| Pang (Buster Bros.) | |
|---|---|
| Developer(s) | Capcom | 
| Publisher(s) | |
| Director(s) | Yoshiki Okamoto | 
| Designer(s) | Toshihiko Uda | 
| Programmer(s) | Masatsugu Shinohara Masamitsu Kobayashi | 
| Artist(s) | Masako Honma | 
| Composer(s) | Tamayo Kawamoto | 
| Platform(s) | Arcade, TurboGrafx-CD, SNES, PlayStation, Game Boy, ZX Spectrum, Commodore 64, Amstrad CPC, Amstrad GX4000, Amiga, Atari ST, iOS | 
| Release | 
 | 
| Genre(s) | Action | 
| Mode(s) | Multiplayer | 
Pang, originally released in Japan as Pomping World and known in North America as Buster Bros., is a 1989 action game, co-produced by Mitchell Corporation and Capcom for arcades in 1989. Mitchell handled the game's domestic and most worldwide distribution, while Capcom handled the bulk of development, and distributed the game in North American territories.
The basic gameplay is identical to a 1983 Japanese MSX computer game called Cannon Ball (also released in 1983 on the ZX Spectrum as Bubble Buster). Cannon Ball was made by Japanese publishers Hudson Soft, and it was licensed by Mitchell Corporation six years later to make Pang.
In the game, players must finish a round-the-world quest to destroy bouncing balloons that are terrorising several of Earth's landmarks and cities. The fight to save the Earth begins on Mount Fuji, Japan, where the players must pass all three stages before moving on to the next location.
Conversions, all titled Pang, were released across Europe by Ocean Software in 1990 for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, and Atari ST.