Pitfall: The Mayan Adventure

Pitfall: The Mayan Adventure
Packaging artwork for the Genesis version by Nadia Staroselska
Developer(s)Activision
Publisher(s)Activision
Director(s)Bill Kroyer
Producer(s)Denise Roberts McKee
John Spinale
Nathalie Deschartes
Designer(s)John Spinale
Programmer(s)George Allan
Artist(s)Karen Johnson
Writer(s)Veronica Milito
Composer(s)Soundelux Media Labs
SeriesPitfall
Platform(s)Genesis, Super NES, Microsoft Windows, Sega CD, 32X, Atari Jaguar, Game Boy Advance
ReleaseGenesis, Sega CD, SNES
  • NA: November 1994
  • UK: December 1994
Windows
  • WW: August 24, 1995
Jaguar
  • NA: October 17, 1995
32X
  • NA: October 1995
Game Boy Advance
  • NA: June 11, 2001
  • EU: September 21, 2001
Genre(s)Action, platform
Mode(s)Single-player

Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Jr. as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.

Pitfall: The Mayan Adventure began its development on the Super Nintendo Entertainment System and formed part in a string of planned franchise revivals by Activision along with other games from the Atari 2600 such as Kaboom! and River Raid, featuring sprite-based visuals before Kroyer Films were brought to assist in its creation by providing hand-drawn animations and graphics instead, while the lead platform transitioned from the Super NES to Sega Genesis. The Genesis and Super NES versions were both released during the 1994 holiday shopping season, and ports for the 32X, Atari Jaguar, PC, and Sega CD followed in 1995, with each one being developed by third-party developers and featuring several changes and additions compared to the original version. Years later it was re-released through download services such as Virtual Console and given a portable release on the Game Boy Advance.

Pitfall: The Mayan Adventure was met with mostly positive responses from critics who praised the presentation, visuals, and sound design, but criticized the inability to control the character during certain animations.