Pokémon Go

Pokémon Go
Game logo
Developer(s)Niantic (2016–2025)
Scopely (2025–present)
Publisher(s)Niantic (2016–2025)
Scopely (2025–present)
Director(s)Tatsuo Nomura
Producer(s)Steve Wang
Designer(s)Matthew Ein
Junichi Masuda
Programmer(s)Game Freak
Artist(s)Dennis Hwang
Yusuke Kozaki
Mieke Hutchins
Composer(s)Junichi Masuda
SeriesPokémon
EngineUnity
Platform(s)iOS, Android
Release
July 6, 2016
    • NA/AU: July 6, 2016
    • EU: July 13, 2016
    • JPN: July 22, 2016
    • IND: December 14, 2016
Genre(s)Augmented reality, location-based game

Pokémon Go (stylized as Pokémon GO) is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture, train, and battle virtual Pokémon, which appear as if they are in the player's real-world location. The game is free-to-play; it uses a freemium business model combined with local advertising and supports online purchases for additional in-game items as well as virtual and real-world events. The game launched with around 150 species of Pokémon, with several hundred more species being added as of 2025.

Pokémon Go was released to mixed reviews; critics praised the concept but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR technology, promoting physical activity, and helping local businesses grow due to escalated foot traffic. However, it attracted controversy for contributing to accidents and creating public nuisances. Various governments expressed concerns about security, and some countries regulate its use. The game had over 147 million monthly active users by May 2018, over a billion global downloads by early 2019, and grossed more than $6 billion in revenue by 2020.