Puyo Pop Fever

Puyo Pop Fever
North American GameCube cover art
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Takashi Yuda
Producer(s)Yuji Naka
Artist(s)Yuji Uekawa
Composer(s)Hideki Abe
SeriesPuyo Puyo
EngineRenderWare (PS2, GC, Xbox)
Platform(s)PlayStation 2, Dreamcast, GameCube, Xbox, Xbox 360, Game Boy Advance, Windows, Mac OS X, Pocket PC, Palm OS, PlayStation Portable, Nintendo DS, Arcade, Android, iOS
Release
November 2003
  • Arcade
    • JP: November 2003
    PlayStation 2
    • JP: February 4, 2004
    • PAL: February 27, 2004
    Dreamcast
    • JP: February 24, 2004
    GameCube
    • PAL: February 27, 2004
    • JP: March 24, 2004
    • NA: July 20, 2004
    Xbox
    • PAL: February 27, 2004
    • JP: April 24, 2004
    Mac OS X
    • JP: June 24, 2004
    Game Boy Advance
    • JP: July 24, 2004
    • PAL: March 24, 2005
    Windows
    • JP: September 24, 2004
    Pocket PC
    • JP: October 24, 2004
    Palm
    • JP: November 24, 2004
    Java
    • WW: December 14, 2004
    Nintendo DS
    • JP: December 24, 2004
    • NA: May 3, 2005
    • PAL: July 21, 2005
    PSP
    • JP: December 24, 2004
    • PAL: May 19, 2006
    Xbox 360
    • JP: December 4, 2007
    Android
    • WW: August 2012
Genre(s)Puzzle
Mode(s)Single-player, multiplayer
Arcade systemNAOMI

Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.

Sega, which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.

The GameCube and Nintendo DS versions were released in North America, with Atlus handling publishing duties for the latter. Europe received both versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.

There were also plans to release the Xbox version in North America but the idea was later scrapped.

The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.