Quake 4

Quake 4
Developer(s)Raven Software
Publisher(s)Activision
Director(s)Eric Biessman
Designer(s)Jim Hughes
Programmer(s)Rick Johnson
Jeffrey Newquist
Artist(s)Kevin Long
Composer(s)
  • Zachary Quarles
  • Kevin Schilder
SeriesQuake
Engineid Tech 4
Platform(s)
Release
October 18, 2005
  • Windows
    • NA: October 18, 2005
    • AU: October 19, 2005
    • EU: October 21, 2005
  • Linux
    • NA: October 20, 2005
  • Xbox 360
    • NA: November 22, 2005
    • EU: December 2, 2005
    • AU: March 23, 2006
  • Mac OS X
    • EU: March 24, 2006
    • NA: April 14, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Quake 4 is a 2005 first-person shooter game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.