Quake 4
| Quake 4 | |
|---|---|
| Developer(s) | Raven Software |
| Publisher(s) | Activision |
| Director(s) | Eric Biessman |
| Designer(s) | Jim Hughes |
| Programmer(s) | Rick Johnson Jeffrey Newquist |
| Artist(s) | Kevin Long |
| Composer(s) |
|
| Series | Quake |
| Engine | id Tech 4 |
| Platform(s) | |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Quake 4 is a 2005 first-person shooter game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.