Reus (video game)
| Reus | |
|---|---|
Reus logo | |
| Developer(s) | Abbey Games |
| Publisher(s) | Abbey Games |
| Designer(s) | Adriaan Jansens Dennis Pullens Nick Witsel |
| Programmer(s) | Bas Zalmstra Maarten Wiedenhof Manuel Kerssemakers Dennis Pullens Tim de Jager Jacco Krijnen |
| Artist(s) | Maarten Wiedenhof Marlies Barends Ronnie Dieleman Rick Sorgdrager Mitchell Tummers |
| Composer(s) | Joni van der Leeuw |
| Engine | |
| Platform(s) | Windows, Linux, macOS, PlayStation 4, Xbox One |
| Release | Windows
|
| Genre(s) | God game, simulator |
| Mode(s) | Single-player |
Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes. The game was released for Microsoft Windows on May 16, 2013.
A sequel, Reus 2, was released in 2024.