Gunman Chronicles
| Gunman Chronicles | |
|---|---|
The US box art for Gunman Chronicles. European variations mimicked the style of Half-Life's box art. | |
| Developer(s) | Rewolf Software Valve Corporation |
| Publisher(s) | Sierra Studios |
| Director(s) | Herbert Flower |
| Producer(s) | Jeff Pobst |
| Designer(s) | Stefan Baier |
| Programmer(s) | Brian Legge |
| Artist(s) | Renier Banninga Mary Allred Miriam Howes |
| Composer(s) | Anthony Brown Chris Liesch |
| Engine | GoldSrc |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Gunman Chronicles is a 2000 first-person shooter game originally created as a mod by the now defunct Rewolf Software. It was originally a Quake deathmatch mod named Gunmanship 101, then it was moved to Quake II's engine before becoming a Half-Life mod. Gunman Chronicles was popular at the Half-Life Mod Expo in 1999, and Sierra approached Rewolf to make a retail version. After significant work, Rewolf was given some office space, funding and a mapper (Jeff Lane) by Valve Software to help complete the project, and it was released as a standalone game. Plans were drawn to release Gunman Chronicles on GameCube, but it was never released.