Rhythm Tengoku
| Rhythm Tengoku | |
|---|---|
| Japanese GBA box art | |
| Developer(s) | Nintendo SPD J.P.Room Sega (arcade) | 
| Publisher(s) | Nintendo Sega (arcade) | 
| Director(s) | Kazuyoshi Osawa | 
| Producer(s) | Tsunku Yoshio Sakamoto | 
| Designer(s) | Tsunku Kazuyoshi Osawa Yoshio Sakamoto | 
| Programmer(s) | Kazuyoshi Ozawa | 
| Artist(s) | Ko Takeuchi | 
| Composer(s) | Tsunku Masami Yone | 
| Series | Rhythm Heaven | 
| Platform(s) | Game Boy Advance Arcade | 
| Release | Game Boy Advance 
 
 | 
| Genre(s) | Rhythm | 
| Mode(s) | Single player, multiplayer (Arcade) | 
| Arcade system | Sega NAOMI | 
Rhythm Tengoku is a 2006 rhythm video game developed and published by Nintendo for the Game Boy Advance. It was originally released on August 3, 2006 as the last first-party game to be released for the console. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game was the first in the Rhythm Heaven series which spawned three international sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix, with a fourth sequel, Rhythm Heaven Groove, set for release in 2026. It began as an idea created by its composer and supervisor Tsunku, who proposed it to Nintendo due to his belief that they could do a better job with it than he could.
Rhythm Tengoku's gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and the developer's previous work on the WarioWare series.