Rigs of Rods

Rigs of Rods
Original author(s)Pierre-Michel Ricordel, Thomas Fischer
Developer(s)Petr Ohlidal, Rigs of Rods contributors
Initial release11 August 2005 (2005-08-11)
Stable release
2022.12 / 20 December 2022 (2022-12-20)
Preview release
Version CIBuild-781 / 28 March 2025 (2025-03-28)
Repositorygithub.com/RigsOfRods/rigs-of-rods
Written inC++, AngelScript
EngineOGRE
Operating systemLinux, Microsoft Windows
TypeVehicle simulation game
LicenseGPL-3.0
Websitewww.rigsofrods.org


Rigs of Rods is a free and open source vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, vehicles and their loads flex and deform as stresses are applied. Crashing into walls or terrain can permanently deform a vehicle until it is reset; however, not all vehicles in the game have flexible bodies.