Rigs of Rods
| Rigs of Rods | |
|---|---|
Screenshot of a Dodge Viper in Rigs of Rods 2021.02 | |
| Original author(s) | Pierre-Michel Ricordel, Thomas Fischer |
| Developer(s) | Petr Ohlidal, Rigs of Rods contributors |
| Initial release | 11 August 2005 |
| Stable release | 2022.12
/ 20 December 2022 |
| Preview release | Version CIBuild-781
/ 28 March 2025 |
| Repository | github |
| Written in | C++, AngelScript |
| Engine | OGRE |
| Operating system | Linux, Microsoft Windows |
| Type | Vehicle simulation game |
| License | GPL-3.0 |
| Website | www |
Rigs of Rods is a free and open source vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, vehicles and their loads flex and deform as stresses are applied. Crashing into walls or terrain can permanently deform a vehicle until it is reset; however, not all vehicles in the game have flexible bodies.