Rising Zan: The Samurai Gunman
| Rising Zan: The Samurai Gunman | |
|---|---|
| Developer(s) | UEP Systems |
| Publisher(s) | |
| Director(s) | Makoto Sunaga |
| Producer(s) | Kimiaki Kurashima |
| Designer(s) | Tadayuki Konno |
| Programmer(s) | Kiyoshi Tsukada |
| Artist(s) | Masaki Shimizu |
| Composer(s) | Atsunori Namba Yoshichika Shimamura |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Rising Zan: The Samurai Gunman is a 1999 action-adventure game developed by UEP Systems and published by Agetec for the PlayStation. Notable for being the only game developed by UEP Systems to not be a snowboarding game, Rising Zan follows an idiosyncratic world between a mix of the eastern and western, where a young cowboy named Johnny, after almost losing his life to a mysterious assassin, is trained in the way of the samurai by his late father's friend, and returns home under the new name of Zan to defeat the evil samurais who threaten the wild west.
Rising Zan received mixed-to-positive reviews upon release, with critics praising the premise as unique and absurd, as well as finding enjoyment in the game's humor and soundtrack, with criticism primarily being aimed at the gameplay and controls.