Robotech: Battlecry
| Robotech: Battlecry | |
|---|---|
| North American PS2 cover art | |
| Developer(s) | Vicious Cycle Software | 
| Publisher(s) | TDK Mediactive | 
| Director(s) | Marc Racine | 
| Producer(s) | Marc Racine Mike Pearson | 
| Designer(s) | Adam Cogan | 
| Artist(s) | Ben Lichius | 
| Composer(s) | Barry Fasman John O'Kennedy | 
| Platform(s) | PlayStation 2, Xbox, GameCube | 
| Release | PlayStation 2, XboxGameCube | 
| Genre(s) | Third-person shooter | 
| Mode(s) | Single-player, multiplayer | 
Robotech: Battlecry is a 2002 video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.