Rocket: Robot on Wheels
| Rocket: Robot on Wheels | |
|---|---|
| North American Nintendo 64 box art | |
| Developer(s) | Sucker Punch Productions | 
| Publisher(s) | Ubi Soft | 
| Designer(s) | Don Munsil | 
| Composer(s) | Julian Soule | 
| Platform(s) | Nintendo 64 | 
| Release | |
| Genre(s) | Platform | 
| Mode(s) | Single-player | 
Rocket: Robot on Wheels is a 1999 platform game developed by Sucker Punch Productions and published by Ubisoft for the Nintendo 64. In it, the player controls Rocket, the titular robot. Rocket: Robot on Wheels was the first game on a home platform to use a realistic physics engine to drive the gameplay. The player can solve puzzles dealing with mass, inertia, friction, and other physical properties.