Super Mario Land

Super Mario Land
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Satoru Okada
Producer(s)Gunpei Yokoi
Designer(s)Hirofumi Matsuoka
Programmer(s)Takahiro Harada
Masao Yamamoto
Artist(s)Hirofumi Matsuoka
Masahiko Mashimo
Composer(s)Hirokazu Tanaka
SeriesSuper Mario
Platform(s)Game Boy
Release
  • JP: April 21, 1989
  • NA: July 31, 1989
  • EU: September 28, 1990
  • AU: November 21, 1990
Genre(s)Platform
Mode(s)Single-player

Super Mario Land is a 1989 platform game developed and published by Nintendo for the Game Boy, as one of four launch titles for the console. It was first released in Japan in April 1989, followed by North America in July of that year, and Europe and Australia in 1990. It is the first handheld entry in the Super Mario series, as well as the first mainline title not designed by series creator Shigeru Miyamoto. Modeled after the original Super Mario Bros. (1985), the game adapts side-scrolling gameplay for the Game Boy's smaller screen, with the player guiding Mario through 12 levels to rescue Princess Daisy (in her debut appearance) from the alien Tatanga in the new setting of Sarasaland.

The game is notable for its distinctive sound effects, minimalist line-art visuals, inconsistent use of familiar Mario elements, and the inclusion of shooting stages inspired by titles such as Gradius. Nintendo developed Super Mario Land under the direction of Game Boy creators Gunpei Yokoi and Satoru Okada, intending it to be the system's pack-in game. However, during development, Tetris captured their attention, and they recognized its potential for a handheld platform. Henk Rogers, who held the rights to Tetris, convinced Nintendo of America that it would appeal to a broader audience than Super Mario Land; as a result, Tetris was bundled with the Game Boy instead.

Super Mario Land played a key role in the Game Boy's commercial success, selling over 25 million copies worldwide and becoming the fourth best-selling title for the system. Despite its short length, critics praised the game for successfully adapting the Mario formula to portable hardware. Since its release, Super Mario Land has been widely recognized as one of the most influential Game Boy titles, and introduced Princess Daisy as a recurring character in the franchise. The game received two sequels: Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which spawned the Wario Land sub-series. Super Mario Land was later re-released via the Virtual Console for the Nintendo 3DS in 2011 and on Nintendo Switch Online in 2024.