Saw II: Flesh & Blood
| Saw II: Flesh & Blood | |
|---|---|
North American box art | |
| Developer(s) | Zombie Studios |
| Publisher(s) | Konami |
| Writer(s) | John E. Williamson Chris Harding |
| Composer(s) | Alex Guilbert Morgan Green |
| Series | Saw |
| Engine | Unreal Engine 3 |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Saw II: Flesh & Blood is a 2010 survival horror game developed by Zombie Studios and published by Konami for PlayStation 3 and Xbox 360. It is the sequel to Saw (2009).
Saw II: Flesh & Blood picks up right after the events of the previous game and is set between the first and second films in the Saw franchise. It features David Tapp's son, Michael, as the new protagonist as he searches for clues behind his father's death. In doing so, Michael becomes a target of the Jigsaw Killer and his mysterious apprentice wearing a Pighead costume. The game expands technically on the previous game, also using the Unreal Engine 3. Gameplay alterations include the ability to use the environment to combat enemies and redone combat system based on quick timing and defensive techniques.
Upon release, Saw II: Flesh & Blood received unfavorable reviews, lower than the reception for the first Saw game. Critics noted an improved story but disliked the new combat system, which they felt took the excitement and suspense out of the game. A Microsoft Windows version was announced, but never released.