Shattered Steel
| Shattered Steel | |
|---|---|
| Developer(s) | BioWare (DOS) Logicware (Mac) | 
| Publisher(s) | Interplay Productions | 
| Producer(s) | Greg Zeschuk (BioWare) Feargus Urquhart (Interplay) | 
| Designer(s) | John Winski Patrick Winski | 
| Composer(s) | Brian Luzietti Mark Morgan | 
| Platform(s) | MS-DOS, Mac OS | 
| Release | September 27, 1996 (DOS) December 8, 1997 (Mac) | 
| Genre(s) | Mech simulator | 
| Mode(s) | Single-player Multiplayer | 
Shattered Steel is a mech simulation game developed by BioWare and published by Interplay Productions for MS-DOS in 1996. It was later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.