Shin Megami Tensei If…
| Shin Megami Tensei If… | |
|---|---|
| Super Famicom box art | |
| Developer(s) | Atlus | 
| Publisher(s) | Atlus | 
| Director(s) | Kouji Okada | 
| Designer(s) | Katsura Hashino | 
| Artist(s) | Kazuma Kaneko | 
| Writer(s) | Ryutaro Ito Shogo Isogai | 
| Composer(s) | Tsukasa Masuko | 
| Series | Megami Tensei | 
| Platform(s) | Super Famicom, PlayStation, i-Revo, iOS | 
| Release | |
| Genre(s) | Role-playing | 
| Mode(s) | Single-player | 
Shin Megami Tensei If…, stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as the Nintendo Classics service in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.
Shin Megami Tensei If… was developed as a change from previous Shin Megami Tensei titles, focusing on a small-scale environment and threat rather than a large-scale environment as in previous titles. Upon release, If… received a positive reception from critics and fans, and inspired multiple tie-in print adaptations and a mobile prequel. Positive response to its setting and spin-off status was the impetus for the creation of the spin-off Persona and Devil Summoner series.