Shining Soul II
| Shining Soul II | |
|---|---|
North American box art | |
| Developer(s) | |
| Publisher(s) | |
| Director(s) | Akira Ueda |
| Producer(s) | Junichiro Takahashi |
| Designer(s) | Akira Ueda |
| Composer(s) | Masafumi Takada |
| Series | Shining |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Shining Soul II is an action role-playing game for the Game Boy Advance. It was developed by Grasshopper Manufacture, as the sequel to Shining Soul and part of the Shining series. The game was originally scheduled to be released on February 24, 2004, before it was delayed by two months.
The game is a dungeon crawling hack and slash, playing similarly to Diablo or Baldur's Gate: Dark Alliance. It features eight playable characters, ten dungeons tied into a storyline, and eight hidden dungeons to explore. The game supports multiplayer via link cable as well as single-player.