SimLife
| SimLife: The Genetic Playground | |
|---|---|
| Cover art featuring different hybrid creatures | |
| Developer(s) | Maxis | 
| Publisher(s) | Maxis | 
| Producer(s) | Jim Siefert | 
| Designer(s) | Ken Karakotsios | 
| Programmer(s) | Daniel Goldman Rodney Lai | 
| Artist(s) | Jenny Martin Bonnie Borucki | 
| Composer(s) | Russell Lieblich | 
| Series | Sim | 
| Platform(s) | Macintosh, MS-DOS, Windows 3.x, Amiga | 
| Release | 1992 1993 (Amiga) | 
| Genre(s) | Life simulation | 
| Mode(s) | Single-player | 
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.