SimTown
| SimTown | |
|---|---|
| Developer(s) | Tavex, Maxis | 
| Publisher(s) | Maxis | 
| Producer(s) | Claire Curtin | 
| Designer(s) | Aurora Design | 
| Programmer(s) | John Lewis Daniel Browning | 
| Artist(s) | Jenny Martin | 
| Composer(s) | Joey Edelman | 
| Series | Sim | 
| Platform(s) | Macintosh, Windows, OS/2 Warp 4, Super Famicom | 
| Release | 1995 | 
| Genre(s) | City-building | 
| Mode(s) | Single-player | 
SimTown is a 1995 video game published by Maxis, much like the best-selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown is one of the many "Sim" spin-offs from SimCity, and was targeted more towards children. The Macintosh version was released in May 1995.
The Super Famicom version of SimTown is titled SimCity Jr. (シムシティJr.) and was published by Imagineer exclusively in Japan.