Skull & Crossbones (video game)

Skull & Crossbones
Developer(s)Atari Games (arcade)
Tengen (C64, NES)
Publisher(s)Atari Games (arcade)
Domark
Tengen (NES)
Designer(s)Mike Hally
Programmer(s)Bob Flanagan
Artist(s)Sam Comstock
Bridget Erdmann
Deborah Short
Nick Stern
Susan G. McBride
Composer(s)Hal Canon
Don Diekneite
Brad Fuller
Byron Sheppard
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, NES, ZX Spectrum
Release
Genre(s)Beat 'em up
Mode(s)Single-player, two-player

Skull & Crossbones is a pirate-themed beat 'em up developed by Atari Games and released as an arcade video game in 1989. Developer Tengen ported the game to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, and ZX Spectrum.

The game is playable in single and co-op modes, where the objective of both players is to rescue their kidnapped princess from the antagonist, a wizard. Player one controls One-Eye, and player two controls Red Dog. Gameplay consists of players fighting through waves of enemies and level bosses, such as Medusa and Ship Captains, collecting weapons and booty to become increasingly powerful. Collectable items are centred around the pirate theme, such as the cutlass or flintlock pistol.

Reception of Skulls & Crossbones was mixed to positive, with magazines like The One praising the pirate atmosphere and innovative twist on the beat 'em up genre.