Skull Cracker
| Skull Cracker | |
|---|---|
| Developer(s) | CyberFlix | 
| Publisher(s) | GTE Entertainment | 
| Director(s) | Rand Cabus | 
| Producer(s) | Robb Dean | 
| Designer(s) | Robb Dean | 
| Programmer(s) | Don McCasland Bill Appleton | 
| Artist(s) | Eric Whited Anthony S. Taylor | 
| Writer(s) | Mark Cabus | 
| Composer(s) | Scott Scheinbaum | 
| Platform(s) | Windows, Mac OS | 
| Release | 1996 | 
| Genre(s) | Beat 'em up | 
| Mode(s) | Single-player | 
Skull Cracker is a 1996 supernatural beat 'em up video game developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica.