Skylanders: SuperChargers
| Skylanders: SuperChargers | |
|---|---|
| Developer(s) | Vicarious Visions Beenox |
| Publisher(s) | Activision |
| Director(s) | Brent Gibson |
| Producer(s) | Dawn Pinkney |
| Designer(s) | Jeremy Russo |
| Programmer(s) | Thomas Gawrys |
| Artist(s) | Barclay Chantel Lee Harker |
| Composer(s) | Lorne Balfe |
| Series | Skylanders |
| Engine | Vicarious Visions Alchemy |
| Platform(s) | |
| Release | |
| Genre(s) | Toys-to-life, role-playing, platform, racing |
| Mode(s) | Single-player, multiplayer |
Skylanders: SuperChargers is a role-playing platform video game and the fifth installment of the Skylanders series. It was developed by Vicarious Visions and Beenox and published by Activision. It was released on September 20, 2015, for PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, and was released on October 25, 2015, for iOS. Skylanders: SuperChargers Racing was released as a standalone title for Wii and the Nintendo 3DS on the same date, and focuses on racing. A sequel, Skylanders: Imaginators, was released in October 2016.