Sniper: Ghost Warrior (video game)
| Sniper: Ghost Warrior | |
|---|---|
| Developer(s) | City Interactive |
| Publisher(s) | City Interactive |
| Director(s) | Michał Sokolski |
| Producer(s) | Łukasz Janczuk Mikołaj Pawłowski Michał Sroczyński |
| Designer(s) | Paweł Pieńkowski Kamil Włodarek Patryk Duch |
| Programmer(s) | Krzysztof Jakubowski |
| Artist(s) | Damian Zieliński |
| Writer(s) | Brian Shields |
| Composer(s) | Max Lade Matias Puumala Gerhard Daum |
| Series | Sniper: Ghost Warrior |
| Engine | Chrome Engine 4 |
| Platform(s) | Windows, Xbox 360, PlayStation 3 |
| Release | Windows & Xbox 360 PlayStation 3 |
| Genre(s) | Tactical shooter, stealth |
| Mode(s) | Single-player, multiplayer |
Sniper: Ghost Warrior is a tactical shooter video game developed and published by City Interactive for Microsoft Windows, Xbox 360 and PlayStation 3. It is the second entry in the Sniper: Ghost Warrior series and is the sequel to Sniper: Art of Victory.
The game is based on the role of the military sniper. The player takes on the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.