Source (game engine)
| Source | |
|---|---|
| Developer(s) | Valve | 
| Initial release | October 2004 | 
| Repository | source-sdk-2013 on GitHub | 
| Written in | C++ | 
| Middleware | Havok | 
| Predecessor | GoldSrc | 
| Successor | Source 2 | 
| License | Proprietary | 
| Website | developer | 
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead franchises. Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015.