Space Invaders DX
| Space Invaders DX | |
|---|---|
Sales flyer | |
| Developer(s) | Taito |
| Publisher(s) | Taito |
| Producer(s) | Keusuke Kasigawa |
| Composer(s) | Katsuhisa Ishikawa |
| Series | Space Invaders |
| Platform(s) | Arcade, Super Famicom, PC Engine CD, Sega Saturn, PlayStation |
| Release |
|
| Genre(s) | Fixed shooter |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Taito B System, Taito F3 System |
Space Invaders DX is a 1993 fixed shooter arcade game developed and published in Japan by Taito. It has been re-released for several consoles since, including the Super Nintendo Entertainment System, PC Engine Super CD, and Sega Saturn — several of these conversions use the name Space Invaders: The Original Game. The player assumes control of a laser base that must fend off waves of incoming enemies, who march down in formation towards the bottom of the screen. It is the fifth entry in the long-running Space Invaders series. DX contains four variations of the original Space Invaders, in addition to a multiplayer mode and a "Parody Mode" that replaces the characters with those from other Taito franchises. Home ports of DX received mixed reviews for their high price point and general lack of content.