Spider-Man 2: Enter: Electro
| Spider-Man 2: Enter: Electro | |
|---|---|
North American cover art | |
| Developer(s) | Vicarious Visions |
| Publisher(s) | Activision |
| Producer(s) | Todd Quincey Jefferson |
| Designer(s) | Brent Boylen |
| Programmer(s) | Chris McEvoy David Calvin Dmitriy Buluchevskiy |
| Artist(s) | Yaming Di Carl Schell |
| Writer(s) |
|
| Composer(s) | Todd Masten |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Spider-Man 2: Enter: Electro is a 2001 action-adventure video game based on the Marvel Comics character Spider-Man. It was developed by Vicarious Visions and published by Activision exclusively for the PlayStation. It is the sequel to Spider-Man (2000) and directly follows the events of the game, as Spider-Man attempts to thwart a criminal conspiracy orchestrated by Electro. Like its predecessor, the game features several Spider-Man villains as bosses, including the Shocker, Hammerhead, the Lizard, Sandman, and Electro, as well as his charged-up Hyper-Electro form, created exclusively for the game.
Enter: Electro received a mixed reception from critics; many of whom generally considered it a downgrade from its predecessor. The game has become notorious for having numerous details, including its entire final level, modified after the September 11 attacks; originally set to take place on top of the World Trade Center, the setting was changed to a generic skyscraper following a release delay.
Enter: Electro was followed by Spider-Man for home video game consoles, based on the 2002 movie and unrelated to the continuity of Enter: Electro or its predecessor. A standalone sequel for the Game Boy Advance, Spider-Man: Mysterio's Menace, was released in September 2001.