Spirit Camera
| Spirit Camera: The Cursed Memoir | |
|---|---|
| North American cover art | |
| Developer(s) | Tecmo Koei Games | 
| Publisher(s) | Nintendo | 
| Director(s) | Manabu Nagasaki | 
| Producer(s) | Keisuke Kikuchi Kozo Makino Toshiharu Izuno Toru Osawa | 
| Designer(s) | Hiroyuki Aoyagi Makoto Kikuchi Nozomu Yamagishi | 
| Writer(s) | Tsuyoshi Iuchi Masayuki Nagamine | 
| Composer(s) | Ayako Toyoda | 
| Series | Fatal Frame | 
| Platform(s) | Nintendo 3DS | 
| Release | |
| Genre(s) | Survival horror | 
| Mode(s) | Single-player | 
Spirit Camera: The Cursed Memoir is a 2012 survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Nintendo 3DS as a spin-off of the Fatal Frame series. Following the player as they investigate a diary which steals readers' faces, the gameplay focuses on the player using the 3DS's camera and augmented reality (AR) functions to solve puzzles, with the 3DS becoming the recurring Camera Obscura to fight hostile ghosts.
Series co-creator Keisuke Kikuchi led development on the title with a team of series veterans, as both Kikuchi and Nintendo staff felt the 3DS would be a good platform for a horror experience. Originally planned as the port of an earlier Fatal Frame, it was reworked into an original title with a theme of alternating between real and spirit worlds similar to Fatal Frame III: The Tormented (2005). Reception from journalists was mixed to negative, with its lack of content and issues with its AR elements frequently highlighted.