Sports Car GT
| Sports Car GT | |
|---|---|
Cover art featuring a BMW M3 from the 1998 IMSA GT Championship | |
| Developer(s) | Point of View (PS) Image Space Incorporated (PC) Westwood Pacific/Burst Studios |
| Publisher(s) | Electronic Arts |
| Engine | gMotor1 (PC) |
| Platform(s) | PlayStation, Windows |
| Release | PlayStation Windows
|
| Genre(s) | Sim racing |
| Mode(s) | Single-player, multiplayer |
Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing, it is a simulator but with a slight arcade-style gameplay. It was developed by Image Space Incorporated (ISI) for Microsoft Windows, and by Point of View for PlayStation, resulting in two distinct versions.
Sports Car GT was initially a project of Virgin Interactive until Electronic Arts bought its North American division from Westwood Studios. Development began in early 1997 starting as a licensed game based on the IMSA GT Championship, as part of a deal in which Virgin Interactive started sponsoring their Supreme GT Series. The game underwent various titles and was set to be released as Sports Car Supreme GT in October 1998 with licensed Professional SportsCar Racing (PSCR) branding shown on pre-release advertizing. However amid Virgin Interactive's takeover, Electronic Arts decided to publish the game delayed to 1999 under the name Sports Car GT, and it ended up without the official PSCR license.
The game features a range of licensed cars from manufacturers including BMW, McLaren, Porsche, Panoz, Vector, Mosler, Callaway, Lister and Saleen, including their specific paintjobs from the 1998 and 1997 IMSA seasons, as well as the roster of the championship's real tracks. The PlayStation version of Sports Car GT received mixed or negative reviews, whereas the PC version received a favorable reception: it received a following and many mods have been developed for it. It is a spiritual predecessor to rFactor and rFactor 2.