Squirrel (programming language)
| Squirrel | |
|---|---|
| Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented | 
| Designed by | Alberto Demichelis | 
| First appeared | September 6, 2003 | 
| Stable release | 3.2 
   /    10 February 2022 | 
| Typing discipline | Dynamic | 
| OS | Cross-platform | 
| License | MIT license | 
| Filename extensions | .nut | 
| Website | squirrel-lang | 
| Influenced by | |
| C++, JavaScript, Lua, Python | |
| Influenced | |
| MiniD | |
Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform. It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King. It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.