Star Wars Rogue Squadron III: Rebel Strike
| Star Wars Rogue Squadron III: Rebel Strike | |
|---|---|
North American cover art | |
| Developer(s) | Factor 5 |
| Publisher(s) | LucasArts |
| Director(s) | Julian Eggebrecht |
| Producer(s) | Brett Tosti |
| Artist(s) | Paul Topolos |
| Composer(s) | Chris Huelsbeck Jake Jacobson |
| Series | Star Wars: Rogue Squadron |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Action |
| Mode(s) | Single-player, multiplayer |
Star Wars Rogue Squadron III: Rebel Strike is an action video game developed by Factor 5 and published by LucasArts for the GameCube. The game is set during the original Star Wars trilogy and recreates battles that take place during those films. The game follows Rogue Squadron, which, under the command of Luke Skywalker and Wedge Antilles, uses starfighters to engage and defeat the Galactic Empire.
Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader. Rebel Strike introduced the ability for players to step out of their starfighters in on-foot missions, as well as the ability to commandeer ground vehicles that have appeared in the films, such as the AT-AT, the AT-ST, speeder bike and landspeeder. Additionally, the game features a two-player multiplayer mode, allowing cooperative play for most missions from its predecessor, Rogue Leader.