Street Fighter Alpha

Street Fighter Alpha: Warriors' Dreams
Developer(s)
Capcom
Publisher(s)
Capcom
Producer(s)Iyono Pon
Designer(s)Noritaka Funamizu
Haruo Murata
Hideaki Itsuno
Composer(s)Isao Abe
Syun Nishigaki
Setsuo Yamamoto
Yuko Takehara
Naoaki Iwami
Naoshi Mizuta
SeriesStreet Fighter
Platform(s)Arcade, CPS Changer, PlayStation, Saturn, Windows, Game Boy Color, Java ME
Release
June 22, 1995
  • Arcade
    • JP: June 22, 1995
    • WW: 1995
    CPS Changer
    • JP: March 1996
    PlayStation
    • JP: December 22, 1995
    • NA: February 8, 1996
    • UK: May 22, 1996
    Saturn
    • JP: January 26, 1996
    • NA: February 1996
    • UK: May 22, 1996
    Windows
    • NA: 1997
    • JP: March 12, 1998
    Game Boy Color
    • EU: December 17, 1999
    • NA: March 24, 2000
    • JP: March 30, 2001
    Java ME
    May 10, 2010
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System II

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for arcades. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.

The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom. After its arcade release, it was ported to PlayStation and Sega Saturn home consoles. Street Fighter Alpha received a mainly positive reception; it was followed up by Street Fighter Alpha 2 in 1996 as part of the Alpha sub-series.