SubSpace (video game)

SubSpace: The Internet Game
Developer(s)Burst Studios
Publisher(s)Virgin Interactive
Director(s)Michael Simpson
Producer(s)Rod Humble
Programmer(s)Jeff Peterson
Jerod M. Bennett
Robin Keir
Artist(s)Juan L. Sanchez
Composer(s)David Fries
Mical Pedriana
Platform(s)Windows
ReleaseDecember 1997
Genre(s)Action
Mode(s)Multiplayer

SubSpace is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. SubSpace incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.

The game is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates.

The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.

SubSpace is considered an early entry in the massively multiplayer online genre due to its unprecedented player counts.