Super Bomberman 4
| Super Bomberman 4 | |
|---|---|
| Developer(s) | Produce! | 
| Publisher(s) | Hudson Soft | 
| Director(s) | Shinji Imada Shinsuke Fujiwara | 
| Producer(s) | Tadashi Ozaki | 
| Designer(s) | Takayuki Hirai | 
| Programmer(s) | Takeo Sumita | 
| Artist(s) | Naoto Yoshimi Shoji Mizuno | 
| Composer(s) | Jun Chikuma | 
| Series | Bomberman | 
| Engine | Super Bomberman | 
| Platform(s) | Super Famicom | 
| Release | 
 | 
| Genre(s) | Action, maze, party | 
| Mode(s) | Single-player, co-op, multiplayer (up to five players via Super Multitap) | 
Super Bomberman 4 is an action-party video game developed by Produce and published by Hudson Soft. It was developed for the Super Famicom, released on April 26, 1996, in Japan. Part of the Bomberman franchise, it is the fourth installment of the Super Bomberman series.
The story begins at an unknown time after Super Bomberman 3. Bagular's brain escaped the explosion of his flying saucer and has summoned the Four Bomber Kings and Great Bomber to get revenge on White and Black Bomber. The two, along with other fellow Bombermen, are sent hurtling back in time to fight through different eras and ultimately stop Bagular.