Super Street Fighter II
| Super Street Fighter II: The New Challengers | |
|---|---|
| Developer(s) | Capcom | 
| Publisher(s) | Capcom | 
| Designer(s) | Noritaka Funamizu Haruo Murata | 
| Composer(s) | Isao Abe Syun Nishigaki | 
| Series | Street Fighter | 
| Platform(s) | Arcade Computers: Amiga, Fujitsu FM Towns, MS-DOS, Sharp X68000 Consoles: PlayStation, Sega Saturn, Sega Mega Drive/Genesis, Super Nintendo Entertainment System | 
| Release | ArcadeSuper NES, Sega Mega Drive/GenesisAmiga 
 
 
 
 | 
| Genre(s) | Fighting | 
| Mode(s) | Single-player, multiplayer | 
| Arcade system | CP System II | 
Super Street Fighter II: The New Challengers is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Super Street Fighter II was ported to the Super Nintendo and Sega Genesis home consoles in 1994 followed by a number of computer platforms later. Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features.