The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall
North American box art by Louise Sandoval
Developer(s)Bethesda Softworks
MediaTech West
Publisher(s)Bethesda Softworks
Director(s)Julian Lefay
Designer(s)Julian Lefay
Bruce Nesmith
Ted Peterson
Programmer(s)Hal Bouma
Julian Lefay
Artist(s)Mark K. Jones
Hoang Nguyen
Louise Sandoval
Composer(s)Eric Heberling
Andy Warr
SeriesThe Elder Scrolls
EngineXnGine
Platform(s)MS-DOS
Release
  • NA: September 20, 1996
  • UK: November 1, 1996
Genre(s)Action role-playing
Mode(s)Single-player

The Elder Scrolls II: Daggerfall is a 1996 action role-playing game published by Bethesda Softworks. The second installment in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall.

Compared to its predecessor, Arena, the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore. Arena's experience-point-based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. Daggerfall includes more customization options, featuring an improved character generation engine, as well as a GURPS-influenced class creation system, offering players the chance to create their classes and assign their skills.

The game was a critical and commercial success, with sales of around 700,000 copies by 2000. The game was followed by The Elder Scrolls III: Morrowind in 2002. In 2009, to commemorate the 15th anniversary of the Elder Scrolls franchise, Daggerfall was made free to download from the Bethesda website.