Lord of the Rings: Game One
| Lord of the Rings: Game One | |
|---|---|
European cover art | |
| Developer(s) | Beam Software |
| Publisher(s) | Melbourne House |
| Designer(s) | Philip Mitchell |
| Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, Amstrad PCW, BBC Micro, Apple II, Macintosh, MS-DOS. |
| Release | 1985 |
| Genre(s) | Interactive fiction |
| Mode(s) | Single-player |
Lord of the Rings: Game One (released in North America as The Fellowship of the Ring: A Software Adventure) is a video game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, but did not reach the same level of critical success as its predecessor. It's generally considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions. To promote the game, Melbourne House commissioned hologram picture of a Nazgûl from a company called Holographix. It was available to purchase from Melbourne House directly using an order form on the instruction booklet included with the game. A sequel, Shadows of Mordor: Game Two of Lord of the Rings, was released in 1987.