Thief (2014 video game)

Thief
Developer(s)Eidos-Montréal
Publisher(s)Square Enix
Director(s)Nicolas Cantin
Producer(s)
  • Stéphane Roy
  • Joe Khoury
Designer(s)Alexandre Breault
Programmer(s)
  • David Gallardo
  • Frédéric Robichaud
Artist(s)
  • Nicolas Cantin
  • Emanuel Garcia
Writer(s)Steven Gallagher
Composer(s)Luc St-Pierre
SeriesThief
EngineUnreal Engine 3
Platform(s)PlayStation 3
PlayStation 4
Windows
Xbox 360
Xbox One
OS X
Nvidia Shield
Release
  • NA: February 25, 2014
  • AU: February 27, 2014
  • EU: February 28, 2014
Genre(s)Stealth
Mode(s)Single-player

Thief is a stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One video gaming platforms. Feral Interactive brought the game to OS X in November 2015. It is a revival of the cult classic Thief video game series of which it is the fourth installment. Initially announced in 2009 as Thief 4, it was later announced in 2013 that the game is a reboot for the series.

The game is set in 'The City', a dark fantasy world inspired by Victorian, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies on their way to their destination, using knives and takedowns, or opt for the non-lethal stealthy approach, where players minimize interaction with non-player characters and the environment in order to avoid detection. Players may choose which path to take to their destination, as each location contains several branching paths.

Upon release, the game had a mixed critical reception. Reviews praised the stealth mechanics and replay value, but criticized the level layouts and story.