TimeSplitters: Future Perfect
| TimeSplitters: Future Perfect | |
|---|---|
| Developer(s) | Free Radical Design | 
| Publisher(s) | Electronic Arts | 
| Director(s) | Stephen Ellis David Doak | 
| Programmer(s) | Hasit Zala Joe Moulding | 
| Artist(s) | Tristan Reidford | 
| Writer(s) | Andrew Lawson, James Cunliffe | 
| Composer(s) | Graeme Norgate Christian Marcussen | 
| Series | TimeSplitters | 
| Platform(s) | |
| Release | GameCube, PlayStation 2, Xbox | 
| Genre(s) | First-person shooter | 
| Mode(s) | Single-player, multiplayer | 
TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox video game consoles.
It is the third and final game in the TimeSplitters series, following TimeSplitters (2000) and TimeSplitters 2 (2002). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options, including cooperative gameplay during story mode. Online play was included in both the PlayStation 2 and Xbox versions, which has since been disabled.
Future Perfect, along with the other games in the trilogy, were rereleased on the PS4 and PS5 as a PS2 Classic in 2024, with trophy support, a rewind feature and improved loading times.