Time Crisis (video game)
| Time Crisis | |
|---|---|
| North American arcade flyer | |
| Developer(s) | Namco | 
| Publisher(s) | Namco PlayStation | 
| Producer(s) | Toru Iwatani Kazunori Sawano Takashi Sano | 
| Designer(s) | Hirofuki Kami Takashi Satsukawa | 
| Composer(s) | Kazuhiro Nakamura | 
| Series | Time Crisis | 
| Platform(s) | Arcade, PlayStation, PlayStation 2 | 
| Release | Arcade 
 
 | 
| Genre(s) | Light gun shooter, rail shooter | 
| Mode(s) | Single-player | 
| Arcade system | Namco Super System 22 | 
Time Crisis is a 1995 light-gun shooter video game developed and published by Namco for arcades. It is the first installment in the Time Crisis series. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, an intelligence agent, who is ordered by his superiors to rescue an abducted woman from a vicious tyrant seeking to reclaim control of their former country from their homeland's new government.
A port of the game for the PlayStation was released in 1997, as part of a bundle coinciding with the launch of the Guncon light gun controller, and featured an add-on pack of additional stages that are set after the main story. Both the arcade original and the console version were well-received by critics, in particular the gameplay mechanics. The game proved a commercial success and spawned a sequel, Time Crisis II, in 1997 while the PlayStation version had its own sequel, Time Crisis: Project Titan, in 2001.