Time Zone (video game)
| Time Zone | |
|---|---|
| Developer(s) | On-Line Systems |
| Publisher(s) | On-Line Systems |
| Director(s) | Roberta Williams |
| Programmer(s) | Rorke Weigandt Drew Harrington Eric Griswold |
| Artist(s) | Terry Pierce Michelle Pritchard Barry Blosser |
| Writer(s) | Roberta Williams |
| Series | Hi-Res Adventure |
| Engine | ADL |
| Platform(s) | Apple II, FM-7, PC-88, PC-98 |
| Release | February 1982 (Apple II) 1985 (ports) |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the first games of this magnitude released for home computer systems. Ports were released for Japanese home computers PC-88, PC-98 and FM-7 in 1985.